Game Design and Development
Some of the most common skillshares students and how to's requested by students are listed, below:
UNITY - beginner terms, begin with C#, resources,
- learn.unity.com --> 3 level Certification
- codehs.com/course/Unity/
- Certifications: User, Associate, Pro
- Topics for Audio Development Teams:
Interface, Assets, Applying Materials, PreFabs, Levels, Animation, Collisions, Audio, Unity Lighting and Baking Lighting, Post-Processing, Cinematic, Scripting, preparing your Package - Topics for beginning game teams --> Graphic Designers and Animators, hand this to your Game Progammers: sprite sheet, tear sheet to handoff to programmers, levels design, sprites, assets, texture,
- Create with code > download scene, then _____ > Unity Foundation
UNREAL - Ver 5 Starting Point,
- The Coding Train by Daniel Shiffman
- Sebastian Lague YT
- LinkedIn Learning (formerly Lynda Weinman's lynda.com); If you want to access the free training, you can use your online King County Library card to login
- Udemy
Other Tools Used by Students
- PiskelApp 8-bit animator
- BleepBox ChipTune
- Blender animation and 3d design
- Visual Studio Code, Thumby IDE
- Pixlr or Krita or PixilArt or Adobe Creative Suite
Examples from Past Students
- Unreal Level Intro student design
- Zach Kurtz's Construct 2
- Organizing Docs: Asset List, Map, If/Then or I/O statement list, API library list, Storyboard,
- PRIMARY LANGUAGES: HTML, JavaScript, Python, C#, Arduino